Tom Petersen
Tom was formerly Director of Technical Marketing with NVIDIA. An avid gamer, he spends most of his time on RTS’s his advancing age has atrophied his twitch reflexes (he is really looking forward to Starcraft II). Before NVIDIA, Tom spent most of his career as a CPU designer starting in 1991 with IBM and Motorola on the PowerPC team. Jumping on the dot com bandwagon, Tom headed to California in 2000 to join a small startup company – SiByte - later acquired by Broadcom where he served his time as the Engineering Director for the BCM1400 – a multi-processors embedded CPU. A brief stint and MIPS technologies as the Director of Product marketing led TAP to his dream job playing with GPUs at NVIDIA. Tom holds an MBA from the university of Texas at Austin, a Master in Computer Engineering from NC State, and a Bachelors in Electrical Engineering from NC State. He holds around 40 US patents – and has a bunch more pending. Yup…he is a geek.
讓我們一起在 NVIDIA GAME24 盡情熱血
各位玩家們準備好了嗎?我們不是指對於 「邊緣禁地:續集前傳(… 閱讀文章
NVIDIA G-SYNC: 電腦遊戲涅槃的失落環節
時候終於到了。 幾個月之前,在記者會中搶先一睹 NVIDIA… 閱讀文章
革命性顯示技術進一步提昇遊戲玩法體驗
對我而言,加拿大蒙特婁總是意謂著曲棍球面罩、楓樹糖漿及皇家騎… 閱讀文章