
Matt Rusiniak
Growing up in the pleasant winters of Canada, Matt fell in love with video games, being brought up on NES classics like Super Mario Bros, Blades of Steel and Bad Dudes. One thing led to another, and when offered an internship at NVIDIA during his university days he latched on to GeForce and never looked back. Matt now lives and breathes the latest in game engine technology for both GeForce and Tegra. When not busy working on the next great game, you’re likely to find him stumbling or skiing in the Swiss Alps, or hunting for maple syrup, hockey and bacon.